Earlier this year, Razer bought the smartphone company Nextbit, so it should perhaps not come as much of a surprise to see the gaming-focused company step into the smartphone market, but Razer wants to bring more than just another 'me too' Android phone. Today the company is launching the Razer Phone with a couple of industry firsts, which is impressive considering the competition in the smartphone space.

One of the first questions we asked the Razer engineers is 'how can one design a phone specifically for gaming - what features would it have over and above other devices out there?'. This seems like an obvious question, however it was greeted with a good answer: Razer has designed the phone for prolonged use to maintain high frame rates. Most modern smartphones that use either the Snapdragon 835 (like the Razer), an Exynos 8890, a Kirin 960/970 or a MediaTek chip will have an immediate turbo profile for the CPU and GPU, and depending on the design, will at some point jump to a lower frequency in order to maintain an appropriate thermal profile. Razer has stated that they have built their design to maintain the top frequencies for as long as possible: where other devices throttle after 2-10 minutes, Razer's engineers say that their device should have a much better frequency response to external thermals - we're invited to test when we get a sample to see how long it can sustain those higher clocks.

Razer Phone, aka 'Project Cheryl'
SoC Qualcomm Snapdragon 835
RAM 8GB dual-channel LPDDR4-1600
Storage Internal: 64GB UFS
External microSD class 10 2TB max
Display 5.7" IGZO LCD 2560x1440
120 Hz Ultramotion
Wide Color Gamut
Corning Gorilla Glass 3
Rear Cameras 12MP AF f/1.75 Wide
12MP AF f/2.6 Zoom
Dual-tone, dual-LED Flash
Front Camera 8MP f/2.0
Sound Stereo front facing speakers
Dual amplifiers
USB-C Audio Adapter with THX certified DAC
Power 4000 mAh battery
Qualcomm QuickCharge 4.0+
Wireless 802.11ac
Bluetooth 4.2
Bands GSM: Quad-band GSM UMTS: B1/2/3/4/5/8
TDD LTE: B38/39/40/41 TD-SCDMA: B34/39
Dimensions 158.5 x 77.7 x 8 mm
6.24 x 3.06 x 0.31 in
Weight 197 grams
OS Android Nougat 7.1.1
Price $699
Availability Pre-orders on Nov-1
Shipping from 17-Nov

The Razer Phone will feature a 5.72-inch display, but with Razer’s roots, it shouldn’t be a big surprise to see them wanting to one-up the competition here. Razer has long used Sharp IGZO LCD panels in its laptops, and the Razer Phone continues that trend with a 5.72-inch IGZO LCD with a 2560x1440 resolution, which works out to just over 500 pixels per inch. That should be plenty sharp for almost any application, and due to it being LCD there shouldn’t be any issues with subpixels like you see in OLED. Also to appeal to gamers, the Razer Phone is the first shipping smartphone to have a screen that can run a 120 Hz refresh rate. The faster refresh rate should help smooth out animations, and gameplay, but because 120 Hz would be a power draw if used all the time, it also supports variable refresh to lower the refresh rate down to 30 Hz. The display also supports a wide color gamut, and is protected by Gorilla Glass 3 from Corning.

Powering the Razer Phone is the Qualcomm Snapdragon 835, which we’ve seen in most of the high-end smartphones this year. Razer is turning up the notch a bit though, with 8 GB of LPDDR4 1600 MHz RAM. The combination should provide plenty of performance, as well as great multitasking. There’s 64 GB of UFS internal storage, and microSD support for an additional 2 TB of storage. Implementation of the SoC, including the power profiles, and cooling capabilities, can all play into how the phone performs, so we'll hopefully get a chance to review this and see how they did.

Just over a year ago, Razer also acquired the majority of THX assets, and Razer has been applying their audio knowledge to some of their products already, but the Razer Phone is the first smartphone to bear the THX certification. In this case, Razer is offering a THX certified DAC for external audio, which will be available as a USB-C adapter since the Razer phone doesn’t offer a headset jack. Apparently, this is the new normal now, so RIP 3.5mm on phones. But the company also wanted to provide a great sound experience for local playback, and they’ve included stereo front-facing speakers, which feature dual-amplifiers. The company said on the briefing that they wanted to provide the best audio experience from a phone, so we look forward to checking it out.

Smartphones have to also be great cameras to even be considered at the high-end of the market, and Razer has chosen to ape the camera hardware from the iPhone, with dual 12 MP rear cameras. One offers a f/1.75 wide angle, and the other offers a f/2.6 zoom lens. It offers phase-detection auto-focus, and a dual-tone dual-LED flash. The front camera is an 8 MP f/2.0 camera.

Razer wanted great battery life as well, so they packed in a 4000 mAh battery, and to get it charged quickly, they are the first smartphone to offer Qualcomm QuickCharge 4.0+. The phone is shipping with Android 7.1.1, although not much was said about Android 8in the future.

Despite offering a premium smartphone in 2017, Razer is actually coming in with a price under what some of the competition is asking. The Razer Phone is available for pre-order today for $699, and shipments will start on November 17th. They'll also be offering a special edition model, replacing the muted gray Razer logo with the more customary green version.

Source: Razer

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  • darkich - Thursday, November 2, 2017 - link

    Fun fact:
    This phone is around 2 times more capable(in terms of processing power) than undocked Nintendo Switch
  • Gunbuster - Thursday, November 2, 2017 - link

    For prospective Razer customers: If you look at Razer wrong you get no notice banned from ever contacting them again on social media.
  • BrokenCrayons - Thursday, November 2, 2017 - link

    Lately, a lot of gaming activity has moved from my laptop over to my phone to the point where it feels a bit like a chore to use a more conventional PC for most of my daily computing tasks. Razer's phone looks like a hit to me EXCEPT that it has a sealed battery, no 3.5mm jack, and I'd really like wireless charging. Of all those, the sealed battery is what kills the idea of buying one. I can't see paying flagship phone prices for a handset that's only useful as long as the factory installed battery holds up.
  • darkich - Thursday, November 2, 2017 - link

    Um, people who repair phones professionally can change the battery in 20 minutes these days
  • BrokenCrayons - Friday, November 3, 2017 - link

    *head pats* Thanks dear.
  • bleh0 - Thursday, November 2, 2017 - link

    I only use snes, genesis, and gba emulators on my phone if I want to game and older chipsets can handle that just fine.

    No headphone jack, meh camera, and no water proofing on a new phone? Nope.
  • yhselp - Friday, November 3, 2017 - link

    Quite nice, although, also a bit disappointing, since many were expecting an amazing implementation of built-in, hidden physical buttons for games.

    Why 3200 memory when 4266 is available? Razer don't want to use Samsung memory?

    Also a bit disappointing, albeit very expected and understandable, is the fact Razer's phone is just a phone, and not something more akin to a console. No exclusives, no out-of-the-ordinary indie presence, and no environment outside Android for better performance, low-level APIs, etc.

    It seems that the only way we could ever get a smartphone-console device is if Nintendo decide to make Switch Phone.
  • zodiacfml - Saturday, November 4, 2017 - link

    Interesting display to have vs. Samsung's latest and greatest AMOLED display. I find the 60Hz display a bit slow to its fast SoC. My games are also staying at 60 fps which means it could use a faster refresh. The OLED display is also not as sharp as my Nexus 5 which uses an LCD and smaller display.
    I wouldn't mind the larger bezels on the Razer as they got it right with the loud stereo speakers which I usually use. The tall aspect ratio of 18.5:9 also seems of less value as my eyes are not drawn to the top and bottom of the display, using only 75-85% of the display.
    The headphone jack could be an issue but I only use it on longer trips so it is not used as much as the speakers.
    However, another manufacturer (likely Chinese) could release a 120Hz phone next year for people who can wait and apps/games that will support faster refresh rates.

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